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Thursday 28 January 2016

Welcome to the last installment of our series of short analytical articles about the meta of TI5.
We should open up by saying that for the first time in a long while the community seems to be in consensus that the patch works as intended and the competitive meta is in a great state. All strategies appear to be viable:early game lineups, late game lineups, heavy ganking, heavy pushing , multiple cores, 4 protect 1, etc.– it is a matter of preference and strategic choice. The basis of the game (the resources and objectives) look like they are extremely well balanced.
This is the main reason we witnessed exceptionally entertaining games – teams were truly able to out-smart or out-play each other, which is the goal of any competition. So, one big job well done to IceFrog and the team behind him.
In conclusion, the only thing we should expect from the next balance patch are minor tweaks, mainly buffs and nerfs to heroes. People are sometimes complaining that the event had a repetitive hero pool (suggesting that the top picks are imba), nonetheless we believe only a handful of heroes and game mechanics deserve change.
I. Stacking
The first and most important thing we believe should be addressed in the new balance patch is the issue of jungle and Ancient stacking. Even though it is not a big deal in pubs, we believe it affects the pro scene negatively in a big way.
Lets illustrate with an example:
In theory you have two ways to approach the early game with your supports. The first way is to use the supports aggressively – to pressure the lanes in order to shut down the enemy cores and to provide space for your own farmers. The second way is to be defensive – to constantly stack the jungle and Ancients and to go in the lanes only to counter-gank and join fights.
When stakes are high people tend to be risk averse. Because of this most rational teams would chose the second option. With big jungle stacks and AoE spammable spells you can ensure that your cores will find their items even if they had a bad start. In the grand finals at one point Sumail’s Storm was successfully ganked three times during the laning stage. Nonetheless, by farming the stacks his team prepared for him, he managed to return to the top of the net worth ranking extremely quickly, essentially nullifying the offensive efforts of the enemy team.
In a few words by stacking you make sure your cores have a resource advantage without taking any risks. Moreover, it very hard for the enemy team to stop you from doing this – you stack in your own jungle and during the laning stage when towers are alive it is almost impossible for the enemy team to take over this territory.
Stacking in itself is a big reason why heroes with very good wave clear are extremely popular nowadays – SF, Storm, Lina, Lesh, Gyro, Luna, etc. Pushing teams away from this tactic and towards more exciting options is a must in our opinion.
Fix: Simply limiting the maximum number of stacks for each camp should be enough to fix the problem (e.g. two stacks for small and medium, one for large and Ancient camps). Stacking camps would still be something you can do once or twice to get some efficient resources, but not something you can do with all of your time during the laning stage.
II. Glimmer Cape
Glimmer Cape GuideDespite receiving multiple nerfs we still think Glimmer is a bit too strong. The fact that the item is bought on at least one support per team every single game speaks enough. Glimmer is too versatile and cheap to skip. Simply having the item forces the enemy supports to constantly buy detection. Consequently, Glimmer works against the philosophy of empowering supports. Being forced into buying an item because it’s too good and being forced to buy items to counter it every single game is not ideal.
The problem is that being able to instantly make anyone invisible from a big range is simply too powerful.
Fix: We think there are only two ways to approach the problem: The first one is to rework the concept entirely. E.g. instead of turning the target invisible it could free it from any movement impairing effects and give it the magic resistance bonus. This way you can still protect your allies but the enemy team isn’t forced into buying detection. The second approach is to preserve the current concept but to tweak the numbers. We think that this would work only if Glimmer becomes a much more expensive luxury utility item (similarly to Lotus Orb) with better stats than it currently has but a much higher price tag.
III. Bloodstone
Bloodstone GuideBS entirely counters the death mechanic. It allows you to suicide, denying any resources to the enemy team. This is a huge deal since rich cores give a lot of money when killed. In pubs the huge CD is enough to balance this, but in pro games where the cores die less often it is still imba. If you make two positioning mistakes during a game and you don’t pay for one of them because of suicide this is a big deal – it doubles your margin for error. Moreover, the reduced respawns time is also huge especially in the late game when buyback is a big deal. A hero with a lot of Bloodstone charges can afford to make a mistake and die without having to spend a buyback.
The reason we don’t see Bloodstone on every core hero is because the stats it gives are quite specific. Most heroes don’t benefit from the mana pool and mana regen too much and need other stats instead. The few heroes that can use the stats of BS well, however, become extremely powerful with the item – notably Leshrac and Storm.
Fix: Removing the suicide active might be the best option. It is a cool mechanic, but it is simply too powerful. You are fighting a snowballing hero with a snowballing item and even if you manage to kill him you get no reward whatsoever.
The deduced death timer should be sufficient to keep BS relevant.
IV. Gyrocopter: Picks: 18 Bans: 27 WR: 66.67%
Gyrocopter GuideProblem: extremely strong in all stages of the game (hard to counter), fast farmer (due to stacks), powerful in team fights.
Nerfing stacking will automatically nerf Gyrocopter as well – it will reduce his flash-farming potential and will make it a bit harder for him to become extremely scary in the late game without fighting.
Making him weak in the early or late game might be a bad idea because it will ruin the concept of the hero. Nerfing a bit his mid game team fight presence, however, could be good.
Thanks to the major slow buff of the second Call Down rocket, Gyro’s ultimate has become a potent team fight control spell. This is a cool concept since it synergizes with the other spells he has. Nonetheless, the control combined with the damage make the ability too scary. Consequently, reducing the damage of the spell to decrease its impact in the mid game could solve the problem. This way of balancing team fight abilities historically worked well for Magnus and his RP when he was one of the most popular heroes.
V. Leshrac: Picks: 3 Bans: 42 WR: 33.33%
Gyrocopter GuideProblem: dominant laner, great at mid and late game team fights, flash farmer.
Lesh was the most banned hero during the event – the hero professionals were scared from the most. Unarguably, Lesh’s huge impact in team fights could be overwhelming, especially nowadays when it is a bit harder to avoid fights completely.
Nerfing stacking and Bloodstone, however, might be enough to make him easier to deal with. During the laning stage you could gank him, and afterwards he wouldn’t have the safety net of farming stacks. In the mid and late game without suicide on BS it will be much more punishing for him to die in fights, especially if he is snowballing hard and has a big net worth. Unlike Storm, Lesh doesn’t have an escape mechanism and if he commits too hard to a team fight he could pay with his life.
VI. Lina: Picks: 32 Bans: 12 WR: 62.5%
Gyrocopter GuideProblem: Aghanim’s pure damage ultimate.

Lina was the most picked hero in the main event for a reason. Laguna Blade with Aghanim’s simply doesn’t have a counter. In team fights she will most likely be able to delete one hero almost instantly (with some help from her team).
Completely removing the Agh’s update, however, will most likely make her irrelevant. There are simply too many items to counter magic damage nukes (Glimmer, BKB, Pipe) and Laguna is her main tool for having an impact in fights.
There are multiple ways to approach this problem – the simplest one being reducing the damage her ultimate deals when with Aghanim’s. It might be a good idea to buff her passive a bit to keep her relevant and to possibly make combat-Lina builds a bit more viable.
VII. Bounty Hunter: Picks: 13 Bans: 28 WR: 92.31%
Gyrocopter GuideProblem: Track gives a huge economical advantage.

The problem here is quite simple – it is all about Track and the benefits it gives. Vision for taking better fights and gold for acquiring an economical advantage – after all Dota is a game of controlling space and acquiring resources.
An easy fix to this problem would be to change Track so that it gives bonus gold only to BH (it might be reasonable even to increase the gold gain a bit). This way when you pick him you will have a very farmed active support that gives vision and information, but in the same time trading kills would no longer be beneficial for your whole team.




Tuesday 19 January 2016

Saturday 16 January 2016

Friday 15 January 2016

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QuickTime Pro 7.7.9 Multilingual | 40.8 MB 

QuickTime is a powerful, reliable, and flexible foundation for the most cutting-edge multimedia experiences. But that's just the beginning. With QuickTime 7 Pro, third-party plug-ins, and QuickTime streaming solutions, you can take your digital media even further. QuickTime 7 Pro converts your files to a format optimized for iPhone, iPod, Apple TV, or a variety of other devices. 

New in QuickTime Player 7: 
H.264 video support. This state-of-the-art, standards-based codec delivers exceptional-quality video at the lowest data rate possible, across data rates ranging from 3G to HD and beyond. 
Live resize. Playback continues smoothly as you change the size of the QuickTime Player window. (Some hardware requirements may apply.) 
Zero-configuration streaming. You no longer need to set your Internet connection speed in QuickTime Preferences. QuickTime automatically determines the best connection speed for your computer. If a connection is lost during streaming, QuickTime automatically reconnects to the server. 
Surround sound. QuickTime Player can now play up to 24 channels of audio. With QuickTime 7, your Mac, and surround speakers, you can enjoy the full effect of your surround sound movie or game. 
New and improved playback controls. Use the new A/V Controls window to adjust settings for the best viewing experience. Easily change settings including jog shuttle, playback speed, bass, treble, and balance. 
All-new content guide. The all-new QuickTime Content Guide provides the latest in entertainment on the Internet. 
Full-screen playback. Get the most out of your display by using every pixel possible. Thee new modes allow you fit the content to any size screen. 
Floating controls. Full-screen mode now provides floating DVD-like controls for easy access to functions like pause, play, fast-forward, rewind, and full-screen options. 
Move your mouse and the full-screen controller appears on the screen for several seconds. 
Additional keyboard shortcuts. QuickTime Player now supports the same transport control keyboard shortcuts as Final Cut Pro. While viewing a movie, press J, K, or L to rewind, pause, or resume playback at variable speeds. 
Closed Captioning. An option in QuickTime Player Preferences allows you to display standard CEA-608 closed captions, when they're available in your movies. 
Timecode Display. QuickTime Player now allows you to switch between displaying movie time, timecode, and frame count. You can also jump to a specific timecode or frame number using the keyboard. 
Spotlight-friendly media. With Mac OS X v10.4 or later, you can use Spotlight to easily find your QuickTime content. Spotlight can search for movie attributes such as artist, copyright, codec, and so on. 
Screen reader compatibility. Using VoiceOver, included with Mac OS X v10.4 or later, visually impaired users can enjoy QuickTime Player features. 
Easy access to QuickTime Pro. When you use the free QuickTime Player, features available only in QuickTime Pro display "Pro" by their name. If you choose one of these items, you'll see a definition of the feature and learn how to purchase QuickTime Pro. 

QuickTime 7 Pro users enjoy not only all the great features in QuickTime Player, but also the following new QuickTime Pro capabilities: 
Create H.264 video. Use this codec for all your video encoding needs. Create content ranging in size from HD (high definition) to 3G (for mobile devices), and everything in between. 
Create surround audio. Create a rich multimedia experience for your customers by adding multi-channel audio to your movie. If some of your customers don't have surround speakers, don't worry; QuickTime automatically mixes the audio to work with the speaker setup of each user. 
Improved movie authoring. Editing tasks are much easier with new hot keys for in and out points. In addition, the Movie Properties interface has been completely redesigned to facilitate simple and efficient movie authoring. 
New AAC constant-quality mode. Create AAC audio files optimized for constant quality rather than a constant bit rate for a consistently high-quality listening experience. 
3G streaming. Create 3G files for RTSP streaming that are fully interoperable with other 3G streaming handsets and delivery architectures. 
Conform to Aperture. View a movie's aperture mode, and choose to have the movie conform to new aperture settings, including pixel shape. 
Deinterlace source video. When exporting with the "Movie to QuickTime Movie" option, you can now deinterlace the video by setting an option in Export Size settings. 
Export to Apple TV, iPod, and iPhone. New presets allow you to easily export your movies in formats optimized for use with Apple TV, iPod, and iPhone. 
Export for Web. Automatically creates versions of a movie that are optimized for both web and iPhone delivery, a reference movie that automatically selects the appropriate version for playback, and an HTML snippet file that you can use to embed the movie on a web page. 
Concurrent exports. Export multiple files simultaneously-and continue with your next playback or editing task. 

Types of Files QuickTime Supports 
You can open (import) dozens of types of media with QuickTime. Some of the formats you can open in QuickTime include the following: 
Video formats: MOV, MPEG-1, MPEG-2, MPEG-4, 3GPP, 3GPP2, JPEG, DV, Motion JPEG, AVI, MQV, H.264; 
Audio formats: AIFF/AIFC, Audio CD, CAF, MOV, MP3, MPEG-4, AU, WAV, iTunes audio; 
Still-image formats: BMP, GIF, JPEG/JFIF, JPEG 2000, PDF, MacPaint, PICT, PNG, Photoshop (including layers), SGI, Targa, FlashPix (including layers), TIFF (including layers); 
Animation formats: Animated GIF, FLC, Flash, PICS; 
Other formats: KAR (Karaoke), MIDI, QuickDraw GX, QuickTime Image File, QuickTime VR, Text. 

OS : Windows 10, 8, 7, Vista, XP 
Language : Multilingual 





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CODEX PRESENTS

Call of Duty: Advanced Warfare (c) Activision

Release Date : 11/2014 Protection : Steam
Discs : 1 Genre : Action

Call of Duty: Advanced Warfare, developed by Sledgehammer Games (co
developers of Call of Duty: Modern Warfare 3), harnesses the first
three-year, all next-gen development cycle in franchise history. Call
of Duty: Advanced Warfare envisions a powerful future, where both
technology and tactics have evolved to usher in a new era of combat
for the franchise

- Extract
- Burn or mount the .iso
- Run setup.exe and install
- copy crack from CODEX dir to installdir
- Play

Block game exe in your firewall to prevent the game from trying to go
online
 












Update 3-RELOADED 




Update 2-RELOADED 



Update 1-RELOADED 




COREPACK REPACK - 27GB 




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5 GB LINKS


5 GB LINKS


1 GB LINKS












Game Release Date

30 April 2014 Worldwide

02 May 2014 Europe

30 April 2014 USA

game mode single player

Customize Spider-Man with four amazing new suits: Iron Spider, Black Suit, Cosmic Spider-Man, Spider-Man Noir. As well as changing the appearance of Spider-Man in game, each suit will give you different combat bonuses throughout the game which increase as you level up your character. Power up Spider-Man with each suit:

Iron Spider Suit: Durability, Fire Resistance and Ballistic Resistance

Cosmic Spider-Man Suit: HP Regeneration, Spider-Sense Range and Ionic Web Potency

Black Suit: Damage, Bonus Tech and Durability

Spider-Man Noir Suit: Stealth, Takedown Range and Ballistic Resistance
 

The Amazing Spider-Man 2 takes place outside the events of the 2nd film in a unique story where Spider-Man discovers a larger threat to NYC that has turned the underworld upside down. Villains from the film and classic Marvel characters come together in a twisted web of adrenaline-fueled, web-slinging action. 

Play as Peter Parker for the first time ever in The Amazing Spider-Man game series 

Battle all-new villains from both the movie and Spider-Man universes 

New web-swing mechanic includes expanded web-shooter capabilities and chemical properties that allow you to freeze and blow up items on impact 

Explore a more expansive Manhattan cityscape than the previous Amazing Spider-Man 

New �Hero or Menace� system rewards you for acting as Spider-Man by stopping crime and saving citizens 

New abilities and expanded fast-paced, acrobatic combat moves


Minimum: 
OS: Windows 7 or (Windows� XP (with Service Pack 3) and DirectX� 9.0c) or (Windows Vista� with Service Pack 2)
Processor: Intel Core� 2 Duo 2.6 GHz / AMD Athlon 64 X2 3800+
Memory: 3 GB RAM
Graphics: 512 MB 3D hardware accelerator card required � 100% DirectX� 9.0c with Shader Model 3 support. NVidia GeForce 8800 GT / AMD Radeon HD4770
DirectX: Version 9.0
Hard Drive: 9 GB available space
Sound Card: DirectX 9.0 � compliant sound card
Additional Notes: Internet connection required for activation 



Recommended: 
OS: Windows 7 or (Windows� XP (with Service Pack 3) and DirectX� 9.0c) or (Windows Vista� with Service Pack 2)
Processor: Intel Core� 2 Quad 2.4 Ghz / AMD Athlon II X4 2.6 Ghz
Memory: 4 GB RAM
Graphics: 512 MB 3D hardware accelerator card required � 100% DirectX� 9.0c with Shader Model 3 support. Nvidia GeForce 285 GTX / AMD Radeon HD4830
DirectX: Version 9.0
Hard Drive: 9 GB available space
Sound Card: DirectX 9.0 � compliant sound card
Additional Notes: Internet connection required for activation 


5GB LINKS(2 Parts)

1GB LINKS(6 Parts))



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